/**
 * Licensed under the MIT License
 *
 * Copyright (c) 2012 Gary Paluk, http://www.plugin.io
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * http://www.opensource.org/licenses/mit-license.php
 */

package io.plugin.blib.gfx 
{
	import io.plugin.collections.list.ArrayList;
	
	/**
	 * ...
	 * @author Gary Paluk - http://www.plugin.io
	 */
	public class BlibTileCollection extends ArrayList 
	{
		
		public function BlibTileCollection( ) 
		{
			super();
			
			// TODO come back to this later, I want to flesh out the BlibAnimation class.
		}
		
		public function addTile( tile: BlibTile ): void
		{
			if ( !contains( tile ) )
			{
				add( tile );
			}
		}
		
		public function addTileset( tileset: BlibTileSet ): void
		{
			for ( var i: int = 0; i < tileset.tilesTall; i++ )
			{
				for ( var j: int = 0; j < tileset.tilesWide; j++ )
				{
					addTile( new BlibTile( tileset, j, i ) );
				}
			}
		}
		
		public function addTileCollection( c: BlibTileCollection ): void
		{
			addAll( c );
		}
		
	}

}